White Paper
  • overview
  • INTRODUCTION
    • What is GreedyVerse?
    • Our Mission
    • Problems with crypto games and our solutions
      • Crypto games aren't fun
      • Volatility in the value of in-game Tokens.
      • Poor gaming economy design.
      • High Barrier for entry
      • Unfair gaming mechanics
      • Disguised Farming
      • Players with huge capital have instant power.
  • GAMEPLAY
    • Greedy Clans
    • In-game NFT Assets
      • Lands
      • Buildings
      • Warriors
      • Weapons
  • ECOSYSTEM
    • Introduction
    • Greedy Games
    • Greedy Marketplace
    • Greedy Wallet
    • GreedyDAO
  • TOKENOMICS
    • GVERSE Utilities
    • Tokenomics
  • ROADMAP
    • Roadmap
  • FINAL WORDS
    • Disclaimer
  • OTHER LINKS
    • How to Buy
    • Terms and Conditions
    • Privacy Policy
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  1. INTRODUCTION
  2. Problems with crypto games and our solutions

Players with huge capital have instant power.

Pay to win dynamics

Right now, much of the power in crypto games instantly belongs to those with large amounts of capital. They can buy tons of resources, run the economic loops faster, and quickly gain significant control of the market. This is certainly unfair to the average player and would eventually alienate a good portion of the player base

Solution:

The GreedyVerse project strongly believes the highest earning potential should accrue to the people putting the most time and energy into the game. In Greedy Clans, players are systematically matched to battle other players of equal strength. Ultimately, it wouldn't matter if you got the strongest warriors or weapons, but mostly how strategically you use them. This ensures the gameplay is kept engaging and challenging.

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Last updated 2 years ago